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1. Whats the best salvaging ship? - in Ships and Modules [original thread]
as i use a marauder to kill stuff i've fitted it with tractor beams in the highs, as well as the guns. And i usually wait for the "good ships" to be within 40km to pop them, unless they by default orbit at 50km or whatever... when done with a po...
- by SevenOf 9 - at 2009.01.31 08:22:00
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2. Palladin - in Ships and Modules [original thread]
Edited by: SevenOf 9 on 27/01/2009 17:34:00 im just about to enter this beast, and i've gone back and forth and back and forth on how much tank I need vs Tracking computers, and thus better damage further out... I've looked at: 4x Tach II (2x...
- by SevenOf 9 - at 2009.01.27 17:32:00
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3. Raven vs Abaddon? Help? - in Ships and Modules [original thread]
hmm ... most BS' have quite similar max speed, at most 10 or 20 m/s w/o AB... and frankly, tracking a bs class ship at 10 or 15km, not hard ...
- by SevenOf 9 - at 2009.01.10 02:00:00
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4. LVL 4 defensive DPS... - in Ships and Modules [original thread]
Well, im currently flying a 2x LAR II 2+1 hardner apoc. I were at 2+2 hardners (just vanilla T1 tho,) and i soon realized that i could safely remove one of the "secondary damagetype"-hardners in favor for another HSII. Im pretty good skilled with...
- by SevenOf 9 - at 2009.01.09 20:25:00
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5. LVL 4 defensive DPS... - in Ships and Modules [original thread]
Everything is relative, but how much defensive DPS should one be able to sustain in lvl4 missions (with hardners? I.e. 70%kin, 30% thermal (typical gurista mission) is 500 enough? is 550 enough? is 600 enough? is 650 enough?
- by SevenOf 9 - at 2009.01.09 17:57:00
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6. Help me...Abbadon set up level 4's - in Ships and Modules [original thread]
I must somewhat agree with Dragon here, atleast this is my setup: High: 8x MPLII mid: 4x CapII low: 2x LAR, 2+1 rat spec hardner II, 2x HS II rigs: 3x CCC All in all, awsome tank in most missions, decent damage, and it's pretty cheap. I woul...
- by SevenOf 9 - at 2009.01.07 20:30:00
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7. Palladin - in Ships and Modules [original thread]
after haveing a second look at this i've come up with a new setup; Highs: 4x Tach II Drone range thingy Meds: 4x Cap II Lows: Amarr Navy LAR 2x2 Hardners 2x HS II Rigs: 2x Nano pumps This setup exceed a dual LAR II/mega pulse apoc setup both...
- by SevenOf 9 - at 2009.01.02 23:23:00
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8. Palladin - in Ships and Modules [original thread]
Edited by: SevenOf 9 on 27/12/2008 15:24:52 Edited by: SevenOf 9 on 27/12/2008 15:19:00 Edited by: SevenOf 9 on 27/12/2008 15:18:17 my plan is the following (can use the ship in less then a month): High: 4x Mega pulse II's with MF...
- by SevenOf 9 - at 2008.12.27 15:17:00
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9. Apoc for level 4 missions - in Ships and Modules [original thread]
well, it's either 8 lasers and MAR+LAR or 7 lasers plus 2xLAR, but the cap can't sustain 2 LAR's going fulltime...
- by SevenOf 9 - at 2006.08.20 11:19:00
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10. Apoc for level 4 missions - in Ships and Modules [original thread]
As im beginning to get the skills i feel i need im gonna start doing level 4 missions soon... (13ish mill SP) And im thinking of the following setup, got any other ideas? Top slots: 6x Mega Pulse Laser II with Scorch T2 ammo, giveing about 42k...
- by SevenOf 9 - at 2006.08.20 10:19:00
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11. Warp Speed in std. Star Trek Warp-speeds :) - in Out of Pod Experience [original thread]
in my opinion is the concept of warp a way to bend (not break!!) the natural laws. And the star trek concept of "can't go above warp10" ... well ... warp 9.99...9 would be the maximum way to bend the traditional warp-laws. But then again we can go...
- by SevenOf 9 - at 2005.01.20 00:43:00
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12. Warp Speed in std. Star Trek Warp-speeds :) - in Out of Pod Experience [original thread]
Alexander Rahl: i'd say our numbers are pretty close... it's probably just some numer-rounding here and there... agree?
- by SevenOf 9 - at 2005.01.18 16:00:00
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13. Warp Speed in std. Star Trek Warp-speeds :) - in Out of Pod Experience [original thread]
Dau Imperius: now u gotta remember that 1 AU = the exact distance from Sol to Earth. At the speed of light u gotta traver in about 8m30s to cover that distance. If u travel that distance in 1 second u travel it about 510 times faster ((8x60)+30)....
- by SevenOf 9 - at 2005.01.18 07:04:00
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14. Warp Speed in std. Star Trek Warp-speeds :) - in Out of Pod Experience [original thread]
Moved from EVE General Discussion to Out of Pod Experience - Jacques Archambault Edited by: SevenOf 9 on 17/01/2005 21:57:14 Anyone ever wonderd how fast we warp in Eve? And compared to the official Star Trek warpspeed is it Warp 8,424 (Wi...
- by SevenOf 9 - at 2005.01.17 21:50:00
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